![]() The character joints have a breakforce set to infinity, so surely that should prevent them from going any distance from their starting point, no matter how much force they're under? My best guess at what's happening here, is that high forces are sending the limb rigidbodies flying, and they get caught on something in the scene, preventing them from coming back.īut i don't understand HOW this can happen. I used the ragdoll wizard a little initially to see how it works, but it wouldn't take an armature with only 7 bones, so i ultimately made this myself, with colliders, rigidbodies, and character joints, on each part.Īs long as i move this little guy around slowly, and don't get him caught on things, he's fine īut if i move him too fast, or swing him around in a way that part (not all) of him hits an object, bad things happen.
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